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eMule Content Portal - Movies

Quake 3 Raytraced

Released by kRush on 09. June 2004 at 12:16:03GMT [Report Bad Release]
Product Homepage: http://graphics.cs.uni-sb.de/~sidapohl/egoshooter/
 
  Downloaded 6159 times (rated Average; 3 out of 5 from 35 votes) 
Title
Quake 3 Raytraced
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Until now every 3D Shooter has been completly rendered in software or using common rasterization hardware. As a scientific study Saarland University developed in cooperation with Erlangen University the worlds first completly ray traced 3D Shooter.
As base for this kind of game Quake 3: Arena Demo from id Software has been choosen.

The game engine was written from scratch and supports player and bot movement including shooting and jumping, collision detection, and many sepcial effects like jump-pads and teleporters. The main development was done by Daniel Pohl in less than six months with contribution for shading by several other students (see feature list). The engine builds upon the OpenRT-API, which manages the ray tracing.
This is realtime speed for a virtual intel CPU with about 36 GHz (to be more precise: a cluster with 20 AMD XP1800 was used).
Alternativly one slow PC (1 GHz) with a hardware raytrace GPU that is 3 times more powerful then an actual prototpye could be used.
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  Quake.3.Raytraced.avi [QuickLink] 56.36 MB  6155 
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